Tips and Tricks - Super Mario Odyssey Wiki Heaven32 Guide (2023)

Super Mario Odyssey is full of collectibles, capture objectives, and often obscure controls.

Use this spoiler-free tips and tricks guide to get an edge in your game.

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Coletando Power Moons y Purple Coins

  • You will need a certain number of Power Moons to go from one Kingdom to another. Most main objectives in a kingdom won't give you enough, so keep an eye out for additional hidden Power Moons on the way to the main objectives.
  • The Power Moons shine and make noise. The closer you are to the moon, the louder the noise will be. Purple coins also make noise.
  • Mario can collect things like coins, hearts, and Power Moon pieces (but not actual Power Moons) with projectiles and Cappy.
  • Don't worry if you can't find all the Power Moons the first time you enter a realm; some are only available after beating the campaign. Here is a list ofTotal Power Moon Records.
  • all kingdompurple coinsthey are available before the end of the campaign and you do not need to buy anything to access them.
  • Collect Power Moon ghosts for easy coins. Each of the purple coin ghosts is worth two gold coins, so be sure to collect those too!
  • Power Moons can be hidden in unusual places. If walls, floors, or objects look out of the ordinary compared to the rest of the area, there's a good chance they're hiding a secret.
  • FOLLOW THE DOG WITH THE HAT.Not only is he a Good Boy, but he can also discover a Power Moon.
  • There is a rabbit in each kingdom that you can take down with Cappy's punches (or by stepping on it) for Power Moons.
  • You can buy Power Moons with standard gold coins in the shops of any realm to advance faster.
  • You can often play minigames twice to get more Power Moons.
  • Planting seeds in a pot makes the plant grow very, very slowly: after about 20 minutes of real time, a bulb with a Power Moon in it grows. It glows when it's ready. Throw Cappy to catch the moon.
  • If the ground shakes, there is a prize, sometimes a Power Moon below. Expose it by hitting the ground.
  • You cannot open the metal boxes in each world.until you win the game. Be patient!

Exploration

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  • There is no fall damage in Super Mario Odyssey, so if there is ground below you, go for it!
  • Use Snapshot mode to explore things from a distance.
  • Keep trying Cappy Door Challenges! You'll likely get more coins than you lose every time you fall for a challenge or fail, so you might earn more than you actually lose.
  • Expect the bonus/challenge rooms to have two Power Moons. One is usually hidden in a creative way.
  • If you see two or three lone blocks in a strange location, there are probably invisible blocks on top of them.
  • Read the region information on the map! Each has helpful tips on local wildlife, areas, and more. You can also read all the content on the individual domain pages on this wiki.
  • You can slide across the ice shelves instead of sliding while trying to cross.
  • Play Cappy on everything. There's a good chance you'll get at least a coin or two!
  • Hearts are often found near intense platforming sections or bosses, inspect the environment with Cappy or suspicious mounds to find them.
  • Many Kingdoms undergo changes after completing important objectives in that area. Be sure to check out Previous Kingdoms for new characters, Power Moons, and challenges.
  • Once you land on a level, turn around and explore behind the ship. There are always things there.
  • You can hang on the edge of a level and see all the hidden items on the hidden shelves.
  • The paintings can be secret doors to other realms to help collect unreachable items.
  • Almost every 2D area has a secret. This is usually a broken piece of wall at the edge of the area or an area above the exit, like World 1-2 in Super Mario Bros.

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Cappy's Special Moves

  • The moment Cappy reappears on your head after throwing it, you can press the jump button to do a little spinning jump, even if you're in the middle of a jump. This can span large gaps as you fall, or extend your jumps far enough to reach difficult areas.
  • The Spin Throw is an excellent defensive move to send Cappy out to potentially block incoming attacks or capture a hard-to-catch foe.
  • You can perform a Spinning Toss without using the movement controls by running in fast circles (to activate a spinning jump) and throwing Cappy.
  • Enemies sometimes have better traction than Mario; consider capturing them to see how they behave in dangerous environments.
  • As a basic principle,most hatless haters-- and even some characters -- can be captured. Friendly characters with hats cannot be captured, but you can sometimes remove an enemy's hat to try to capture it on the second cast.

Less Obvious Movements (Return and Other)

  • If you crouch and jump, you can perform a high jump to reach higher places in a tight area.
  • Crouch + Jump while running to perform a long jump.
  • Press Crouch + Jump in the water to run

amiibo

  • You can scan amiibo to get invincibility or extra hearts. Watch theAmiibo uses and bonusessection to use each amiibo.

Combat

  • To capture a hat-wearing T-Rex, lead him around objects like trees until he finds one and loses his hat and passes out.
  • You can buy a 6-heart upgrade from any shop that can lead to a tough boss fight or a tough area to make things easier.

Great things

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  • Many of your fantasies are translated into 2D in the 8-bit sections.
  • Mario turns his head to look at items of interest when standing or walking.
  • The arcades in the Sand Kingdom play music from the Super Mario Bros 3 minigame.
  • Standing near clouds of smoke, fire, or getting hit by explosions will cover Mario in soot.
  • Rolling on dirt or support will stain your clothes for a short time.
  • Some animals run away when Mario approaches. When they disappear, they sometimes leave behind a gold coin.
  • Small birds are found in all regions and are of different colors - they will land on Mario's nose if he falls asleep.
  • Mario falls asleep after a short period of immobility, changing position several times. He will also talk in his sleep!
  • Destroying cacti in the Sand Kingdom with a chain reaction usually means you'll get more coins.
  • Goombas have better traction and don't slip on ice.
  • You can jump to Odyssey's Globe and it will start playing part of the Cascade Kingdom theme (after Metro Kingdom and onward, it will play Jump Up Super Star).
  • When playing Cappy with a Joy-con controller, Mario tilts it based on which hand was used.
  • There is Mario catsuit and Peach graffiti catsuit in each Kingdom. Find them and throw them at Cappy to get a heart.
  • Mario Odyssey's HD Rumble detects moving objects on both sides of the screen, causing the noise to get louder when passing over rocks, for example, in the hand closest to the passing object.

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  • When traveling to different realms, the sky will change as the Odyssey flies, depending on the sky of the realm you are heading to (sunset/night/day/etc).
  • The Odyssey will be battle scarred from damage sustained throughout the game.
  • You can enter the Odyssey through the front door, the hatch in the roof, or even the exhaust pipe.
  • There is a boombox in Metro Kingdom that plays the Japanese version of Jump Up Super Star, the jazz song from the commercials.
  • When you hit a pipe the right way, Mario will go through it faster and the sound will be higher pitched and faster.
  • Onevery cold areait features penguins that look like the ones in Mario 64, but fly away when you get close, very different from real penguins.
  • Mario shudders when he's cold and sweats when he's hot. To cancel these animations, he can wear warm or cool clothes. For example, in a cold kingdom, only wear the clothes you buy from the native shop - the natives know what's up!

Next: step by step

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Main sections of the guide

  • tips and tricks
  • Step by Step
  • kingdoms
  • Power Moon Locations

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